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# ESceneNodeAnimatorTypes.h File Reference

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## Namespaces
namespace | irr

| Everything in the Irrlicht Engine can be found in this namespace.
namespace | irr::scene

| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
## Enumerations
enum | irr::scene::ESCENE_NODE_ANIMATOR_TYPE { irr::scene::ESNAT_FLY_CIRCLE = 0, irr::scene::ESNAT_FLY_STRAIGHT, irr::scene::ESNAT_FOLLOW_SPLINE, irr::scene::ESNAT_ROTATION, irr::scene::ESNAT_TEXTURE, irr::scene::ESNAT_DELETION, irr::scene::ESNAT_COLLISION_RESPONSE, irr::scene::ESNAT_CAMERA_FPS, irr::scene::ESNAT_CAMERA_MAYA, irr::scene::ESNAT_COUNT, irr::scene::ESNAT_UNKNOWN, irr::scene::ESNAT_FORCE_32_BIT = 0x7fffffff }
| An enumeration for all types of built-in scene node animators. More...

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:41:58 2010 by Doxygen (1.6.2)