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# CVertexBuffer.h

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    00001 // Copyright (C) 2008-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __C_VERTEX_BUFFER_H_INCLUDED__
    00006 #define __C_VERTEX_BUFFER_H_INCLUDED__
    00007
    00008 #include "IVertexBuffer.h"
    00009
    00010
    00011 namespace irr
    00012 {
    00013 namespace scene
    00014 {
    00015
    00016         class CVertexBuffer : public IVertexBuffer
    00017         {
    00018                 class IVertexList
    00019                 {
    00020                 public:
    00021                         virtual ~IVertexList(){};
    00022
    00023                         virtual u32 stride() const =0;
    00024
    00025                         virtual u32 size() const =0;
    00026
    00027                         virtual void push_back (const video::S3DVertex &element) =0;
    00028                         virtual video::S3DVertex& operator [](const u32 index) const =0;
    00029                         virtual video::S3DVertex& getLast() =0;
    00030                         virtual void set_used(u32 usedNow) =0;
    00031                         virtual void reallocate(u32 new_size) =0;
    00032                         virtual u32 allocated_size() const =0;
    00033                         virtual video::S3DVertex* pointer() =0;
    00034                         virtual video::E_VERTEX_TYPE getType() const =0;
    00035                 };
    00036
    00037                 template <class T>
    00038                 class CSpecificVertexList : public IVertexList
    00039                 {
    00040                 public:
    00041                         core::array<T> Vertices;
    00042
    00043                         virtual u32 stride() const {return sizeof(T);}
    00044
    00045                         virtual u32 size() const {return Vertices.size();}
    00046
    00047                         virtual void push_back (const video::S3DVertex &element)
    00048                         {Vertices.push_back((T&)element);}
    00049
    00050                         virtual video::S3DVertex& operator [](const u32 index) const
    00051                         {return (video::S3DVertex&)Vertices[index];}
    00052
    00053                         virtual video::S3DVertex& getLast()
    00054                         {return (video::S3DVertex&)Vertices.getLast();}
    00055
    00056                         virtual void set_used(u32 usedNow)
    00057                         {Vertices.set_used(usedNow);}
    00058
    00059                         virtual void reallocate(u32 new_size)
    00060                         {Vertices.reallocate(new_size);}
    00061
    00062                         virtual u32 allocated_size() const
    00063                         {
    00064                                 return Vertices.allocated_size();
    00065                         }
    00066
    00067                         virtual video::S3DVertex* pointer() {return Vertices.pointer();}
    00068
    00069                         virtual video::E_VERTEX_TYPE getType() const {return T().getType();}
    00070                 };
    00071
    00072         public:
    00073                 IVertexList *Vertices;
    00074
    00075                 CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
    00076                                 MappingHint(EHM_NEVER), ChangedID(1)
    00077                 {
    00078                         setType(vertexType);
    00079                 }
    00080
    00081                 CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
    00082                                 Vertices(0), MappingHint(EHM_NEVER),
    00083                                 ChangedID(1)
    00084                 {
    00085                         setType(VertexBufferCopy.getType());
    00086                         reallocate(VertexBufferCopy.size());
    00087
    00088                         for (u32 n=0;n<VertexBufferCopy.size();++n)
    00089                                 push_back(VertexBufferCopy[n]);
    00090                 }
    00091
    00092                 virtual ~CVertexBuffer()
    00093                 {
    00094                         delete Vertices;
    00095                 }
    00096
    00097
    00098                 virtual void setType(video::E_VERTEX_TYPE vertexType)
    00099                 {
    00100                         IVertexList *NewVertices=0;
    00101
    00102                         switch (vertexType)
    00103                         {
    00104                                 case video::EVT_STANDARD:
    00105                                 {
    00106                                         NewVertices=new CSpecificVertexList<video::S3DVertex>;
    00107                                         break;
    00108                                 }
    00109                                 case video::EVT_2TCOORDS:
    00110                                 {
    00111                                         NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>;
    00112                                         break;
    00113                                 }
    00114                                 case video::EVT_TANGENTS:
    00115                                 {
    00116                                         NewVertices=new CSpecificVertexList<video::S3DVertexTangents>;
    00117                                         break;
    00118                                 }
    00119                         }
    00120                         if (Vertices)
    00121                         {
    00122                                 NewVertices->reallocate( Vertices->size() );
    00123
    00124                                 for(u32 n=0;n<Vertices->size();++n)
    00125                                         NewVertices->push_back((*Vertices)[n]);
    00126
    00127                                 delete Vertices;
    00128                         }
    00129
    00130                         Vertices=NewVertices;
    00131                 }
    00132
    00133                 virtual void* getData() {return Vertices->pointer();}
    00134
    00135                 virtual video::E_VERTEX_TYPE getType() const {return Vertices->getType();}
    00136
    00137                 virtual u32 stride() const {return Vertices->stride();}
    00138
    00139                 virtual u32 size() const
    00140                 {
    00141                         return Vertices->size();
    00142                 }
    00143
    00144                 virtual void push_back (const video::S3DVertex &element)
    00145                 {
    00146                         Vertices->push_back(element);
    00147                 }
    00148
    00149                 virtual video::S3DVertex& operator [](const u32 index) const
    00150                 {
    00151                         return (*Vertices)[index];
    00152                 }
    00153
    00154                 virtual video::S3DVertex& getLast()
    00155                 {
    00156                         return Vertices->getLast();
    00157                 }
    00158
    00159                 virtual void set_used(u32 usedNow)
    00160                 {
    00161                         Vertices->set_used(usedNow);
    00162                 }
    00163
    00164                 virtual void reallocate(u32 new_size)
    00165                 {
    00166                         Vertices->reallocate(new_size);
    00167                 }
    00168
    00169                 virtual u32 allocated_size() const
    00170                 {
    00171                         return Vertices->allocated_size();
    00172                 }
    00173
    00174                 virtual video::S3DVertex* pointer()
    00175                 {
    00176                         return Vertices->pointer();
    00177                 }
    00178
    00180                 virtual E_HARDWARE_MAPPING getHardwareMappingHint() const
    00181                 {
    00182                         return MappingHint;
    00183                 }
    00184
    00186                 virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint )
    00187                 {
    00188                         MappingHint=NewMappingHint;
    00189                 }
    00190
    00192                 virtual void setDirty()
    00193                 {
    00194                         ++ChangedID;
    00195                 }
    00196
    00198
    00199                 virtual u32 getChangedID() const {return ChangedID;}
    00200
    00201                 E_HARDWARE_MAPPING MappingHint;
    00202                 u32 ChangedID;
    00203         };
    00204
    00205
    00206 } // end namespace scene
    00207 } // end namespace irr
    00208
    00209 #endif
    00210

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