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# IGeometryCreator.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_GEOMETRY_CREATOR_H_INCLUDED__
    00006 #define __I_GEOMETRY_CREATOR_H_INCLUDED__
    00007
    00008 #include "IReferenceCounted.h"
    00009 #include "IMesh.h"
    00010 #include "IImage.h"
    00011
    00012 namespace irr
    00013 {
    00014 namespace video
    00015 {
    00016         class IVideoDriver;
    00017         class SMaterial;
    00018 }
    00019
    00020 namespace scene
    00021 {
    00022
    00024
    00025 class IGeometryCreator : public IReferenceCounted
    00026 {
    00027 public:
    00028
    00030
    00034         virtual IMesh* createCubeMesh(const core::vector3df& size=core::vector3df(5.f,5.f,5.f)) const =0;
    00035
    00037
    00046         virtual IMesh* createHillPlaneMesh(
    00047                         const core::dimension2d<f32>& tileSize,
    00048                         const core::dimension2d<u32>& tileCount,
    00049                         video::SMaterial* material, f32 hillHeight,
    00050                         const core::dimension2d<f32>& countHills,
    00051                         const core::dimension2d<f32>& textureRepeatCount) const =0;
    00052
    00054
    00061         IMesh* createPlaneMesh(
    00062                         const core::dimension2d<f32>& tileSize,
    00063                         const core::dimension2d<u32>& tileCount,
    00064                         video::SMaterial* material,
    00065                         const core::dimension2d<f32>& textureRepeatCount) const
    00066         {
    00067                 return createHillPlaneMesh(tileSize, tileCount, material, 0.f, core::dimension2df(), textureRepeatCount);
    00068         }
    00069
    00071
    00086         virtual IMesh* createTerrainMesh(video::IImage* texture,
    00087                         video::IImage* heightmap,
    00088                         const core::dimension2d<f32>& stretchSize,
    00089                         f32 maxHeight, video::IVideoDriver* driver,
    00090                         const core::dimension2d<u32>& defaultVertexBlockSize,
    00091                         bool debugBorders=false) const =0;
    00092
    00094
    00107         virtual IMesh* createArrowMesh(const u32 tesselationCylinder = 4,
    00108                         const u32 tesselationCone = 8, const f32 height = 1.f,
    00109                         const f32 cylinderHeight = 0.6f, const f32 widthCylinder = 0.05f,
    00110                         const f32 widthCone = 0.3f, const video::SColor colorCylinder = 0xFFFFFFFF,
    00111                         const video::SColor colorCone = 0xFFFFFFFF) const =0;
    00112
    00113
    00115
    00121         virtual IMesh* createSphereMesh(f32 radius = 5.f,
    00122                         u32 polyCountX = 16, u32 polyCountY = 16) const =0;
    00123
    00125
    00134         virtual IMesh* createCylinderMesh(f32 radius, f32 length,
    00135                         u32 tesselation,
    00136                         const video::SColor& color=video::SColor(0xffffffff),
    00137                         bool closeTop=true, f32 oblique=0.f) const =0;
    00138
    00140
    00149         virtual IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
    00150                         const video::SColor& colorTop=video::SColor(0xffffffff),
    00151                         const video::SColor& colorBottom=video::SColor(0xffffffff),
    00152                         f32 oblique=0.f) const =0;
    00153
    00155
    00164         virtual IMesh* createVolumeLightMesh(
    00165                         const u32 subdivideU=32, const u32 subdivideV=32,
    00166                         const video::SColor footColor = 0xffffffff,
    00167                         const video::SColor tailColor = 0xffffffff,
    00168                         const f32 lpDistance = 8.f,
    00169                         const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const =0;
    00170 };
    00171
    00172
    00173 } // end namespace scene
    00174 } // end namespace irr
    00175
    00176 #endif // __I_GEOMETRY_CREATOR_H_INCLUDED__
    00177

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