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# IShadowVolumeSceneNode.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
    00006 #define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__
    00007
    00008 #include "ISceneNode.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014         class IMesh;
    00015
    00017         class IShadowVolumeSceneNode : public ISceneNode
    00018         {
    00019         public:
    00020
    00022                 IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id)
    00023                         : ISceneNode(parent, mgr, id) {}
    00024
    00026
    00028                 virtual void setShadowMesh(const IMesh* mesh) = 0;
    00029
    00031                 virtual void updateShadowVolumes() = 0;
    00032         };
    00033
    00034 } // end namespace scene
    00035 } // end namespace irr
    00036
    00037 #endif
    00038

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