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# EDriverFeatures.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __E_DRIVER_FEATURES_H_INCLUDED__
    00006 #define __E_DRIVER_FEATURES_H_INCLUDED__
    00007
    00008 namespace irr
    00009 {
    00010 namespace video
    00011 {
    00012
    00014         enum E_VIDEO_DRIVER_FEATURE
    00015         {
    00017                 EVDF_RENDER_TO_TARGET = 0,
    00018
    00020                 EVDF_HARDWARE_TL,
    00021
    00023                 EVDF_MULTITEXTURE,
    00024
    00026                 EVDF_BILINEAR_FILTER,
    00027
    00029                 EVDF_MIP_MAP,
    00030
    00032                 EVDF_MIP_MAP_AUTO_UPDATE,
    00033
    00035                 EVDF_STENCIL_BUFFER,
    00036
    00038                 EVDF_VERTEX_SHADER_1_1,
    00039
    00041                 EVDF_VERTEX_SHADER_2_0,
    00042
    00044                 EVDF_VERTEX_SHADER_3_0,
    00045
    00047                 EVDF_PIXEL_SHADER_1_1,
    00048
    00050                 EVDF_PIXEL_SHADER_1_2,
    00051
    00053                 EVDF_PIXEL_SHADER_1_3,
    00054
    00056                 EVDF_PIXEL_SHADER_1_4,
    00057
    00059                 EVDF_PIXEL_SHADER_2_0,
    00060
    00062                 EVDF_PIXEL_SHADER_3_0,
    00063
    00065                 EVDF_ARB_VERTEX_PROGRAM_1,
    00066
    00068                 EVDF_ARB_FRAGMENT_PROGRAM_1,
    00069
    00071                 EVDF_ARB_GLSL,
    00072
    00074                 EVDF_HLSL,
    00075
    00077                 EVDF_TEXTURE_NSQUARE,
    00078
    00080                 EVDF_TEXTURE_NPOT,
    00081
    00083                 EVDF_FRAMEBUFFER_OBJECT,
    00084
    00086                 EVDF_VERTEX_BUFFER_OBJECT,
    00087
    00089                 EVDF_ALPHA_TO_COVERAGE,
    00090
    00092                 EVDF_COLOR_MASK,
    00093
    00095                 EVDF_MULTIPLE_RENDER_TARGETS,
    00096
    00098                 EVDF_MRT_BLEND,
    00099
    00101                 EVDF_MRT_COLOR_MASK,
    00102
    00104                 EVDF_MRT_BLEND_FUNC,
    00105
    00107                 EVDF_GEOMETRY_SHADER,
    00108
    00110                 EVDF_COUNT
    00111         };
    00112
    00113 } // end namespace video
    00114 } // end namespace irr
    00115
    00116
    00117 #endif
    00118

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