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# irr::scene::IVertexBuffer Member List

This is the complete list of members for irr::scene::IVertexBuffer, including all inherited members.

allocated_size() const =0 | irr::scene::IVertexBuffer | `[pure virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
getChangedID() const =0 | irr::scene::IVertexBuffer | `[pure virtual]`
getData()=0 | irr::scene::IVertexBuffer | `[pure virtual]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getHardwareMappingHint() const =0 | irr::scene::IVertexBuffer | `[pure virtual]`
getLast()=0 | irr::scene::IVertexBuffer | `[pure virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
getType() const =0 | irr::scene::IVertexBuffer | `[pure virtual]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
operator[](const u32 index) const =0 | irr::scene::IVertexBuffer | `[pure virtual]`
pointer()=0 | irr::scene::IVertexBuffer | `[pure virtual]`
push_back(const video::S3DVertex &element)=0 | irr::scene::IVertexBuffer | `[pure virtual]`
reallocate(u32 new_size)=0 | irr::scene::IVertexBuffer | `[pure virtual]`
set_used(u32 usedNow)=0 | irr::scene::IVertexBuffer | `[pure virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setDirty()=0 | irr::scene::IVertexBuffer | `[pure virtual]`
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint)=0 | irr::scene::IVertexBuffer | `[pure virtual]`
setType(video::E_VERTEX_TYPE vertexType)=0 | irr::scene::IVertexBuffer | `[pure virtual]`
size() const =0 | irr::scene::IVertexBuffer | `[pure virtual]`
stride() const =0 | irr::scene::IVertexBuffer | `[pure virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`

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