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# IBoneSceneNode.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
    00006 #define __I_BONE_SCENE_NODE_H_INCLUDED__
    00007
    00008 #include "ISceneNode.h"
    00009
    00010 namespace irr
    00011 {
    00012 namespace scene
    00013 {
    00014
    00016         enum E_BONE_ANIMATION_MODE
    00017         {
    00019                 EBAM_AUTOMATIC=0,
    00020
    00022                 EBAM_ANIMATED,
    00023
    00025                 EBAM_UNANIMATED,
    00026
    00028                 EBAM_COUNT
    00029
    00030         };
    00031
    00032         enum E_BONE_SKINNING_SPACE
    00033         {
    00035                 EBSS_LOCAL=0,
    00036
    00038                 EBSS_GLOBAL,
    00039
    00040                 EBSS_COUNT
    00041         };
    00042
    00044         const c8* const BoneAnimationModeNames[] =
    00045         {
    00046                 "automatic",
    00047                 "animated",
    00048                 "unanimated",
    00049                 0,
    00050         };
    00051
    00052
    00054
    00055         class IBoneSceneNode : public ISceneNode
    00056         {
    00057         public:
    00058
    00059                 IBoneSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id=-1) :
    00060                         ISceneNode(parent, mgr, id),positionHint(-1),scaleHint(-1),rotationHint(-1) { }
    00061
    00063
    00064                 virtual const c8* getBoneName() const { return getName(); }
    00065
    00067                 virtual u32 getBoneIndex() const = 0;
    00068
    00070
    00071                 virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode) = 0;
    00072
    00074                 virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
    00075
    00077                 virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
    00078
    00080                 //virtual core::matrix4 getRelativeTransformation() const = 0;
    00081
    00083                 virtual void OnAnimate(u32 timeMs) =0;
    00084
    00086
    00087                 virtual void render() { }
    00088
    00090                 virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
    00091
    00093                 virtual E_BONE_SKINNING_SPACE getSkinningSpace() const =0;
    00094
    00096                 virtual void updateAbsolutePositionOfAllChildren()=0;
    00097
    00098                 s32 positionHint;
    00099                 s32 scaleHint;
    00100                 s32 rotationHint;
    00101         };
    00102
    00103
    00104 } // end namespace scene
    00105 } // end namespace irr
    00106
    00107 #endif
    00108

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