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# irr::scene::IMeshCache Member List

This is the complete list of members for irr::scene::IMeshCache, including all inherited members.

addMesh(const io::path &name, IAnimatedMesh *mesh)=0 | irr::scene::IMeshCache | `[pure virtual]`
clear()=0 | irr::scene::IMeshCache | `[pure virtual]`
clearUnusedMeshes()=0 | irr::scene::IMeshCache | `[pure virtual]`
drop() const | irr::IReferenceCounted | `[inline]`
getDebugName() const | irr::IReferenceCounted | `[inline]`
getMeshByFilename(const io::path &filename) | irr::scene::IMeshCache | `[inline]`
getMeshByIndex(u32 index)=0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshByName(const io::path &name)=0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshCount() const =0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshFilename(u32 index) const | irr::scene::IMeshCache | `[inline]`
getMeshFilename(const IAnimatedMesh *const mesh) const | irr::scene::IMeshCache | `[inline]`
getMeshFilename(const IMesh *const mesh) const | irr::scene::IMeshCache | `[inline]`
getMeshIndex(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshIndex(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshName(u32 index) const =0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshName(const IAnimatedMesh *const mesh) const =0 | irr::scene::IMeshCache | `[pure virtual]`
getMeshName(const IMesh *const mesh) const =0 | irr::scene::IMeshCache | `[pure virtual]`
getReferenceCount() const | irr::IReferenceCounted | `[inline]`
grab() const | irr::IReferenceCounted | `[inline]`
IReferenceCounted() | irr::IReferenceCounted | `[inline]`
isMeshLoaded(const io::path &name)=0 | irr::scene::IMeshCache | `[pure virtual]`
removeMesh(const IAnimatedMesh *const mesh)=0 | irr::scene::IMeshCache | `[pure virtual]`
removeMesh(const IMesh *const mesh)=0 | irr::scene::IMeshCache | `[pure virtual]`
renameMesh(u32 index, const io::path &name)=0 | irr::scene::IMeshCache | `[pure virtual]`
renameMesh(const IAnimatedMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | `[pure virtual]`
renameMesh(const IMesh *const mesh, const io::path &name)=0 | irr::scene::IMeshCache | `[pure virtual]`
setDebugName(const c8 *newName) | irr::IReferenceCounted | `[inline, protected]`
setMeshFilename(u32 index, const io::path &filename) | irr::scene::IMeshCache | `[inline]`
setMeshFilename(const IAnimatedMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | `[inline]`
setMeshFilename(const IMesh *const mesh, const io::path &filename) | irr::scene::IMeshCache | `[inline]`
~IMeshCache() | irr::scene::IMeshCache | `[inline, virtual]`
~IReferenceCounted() | irr::IReferenceCounted | `[inline, virtual]`

| The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:07 2010 by Doxygen (1.6.2)