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# ISceneNodeAnimatorCameraFPS.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
    00006 #define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__
    00007
    00008 #include "ISceneNodeAnimator.h"
    00009 #include "IEventReceiver.h"
    00010
    00011 namespace irr
    00012 {
    00013         struct SKeyMap;
    00014
    00015 namespace scene
    00016 {
    00017
    00019
    00022         class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator
    00023         {
    00024         public:
    00025
    00027                 virtual f32 getMoveSpeed() const = 0;
    00028
    00030                 virtual void setMoveSpeed(f32 moveSpeed) = 0;
    00031
    00033
    00036                 virtual f32 getRotateSpeed() const = 0;
    00037
    00039                 virtual void setRotateSpeed(f32 rotateSpeed) = 0;
    00040
    00042
    00044                 virtual void setKeyMap(SKeyMap *map, u32 count) = 0;
    00045
    00047
    00050                 virtual void setVerticalMovement(bool allow) = 0;
    00051
    00053
    00055                 virtual void setInvertMouse(bool invert) = 0;
    00056         };
    00057 } // end namespace scene
    00058 } // end namespace irr
    00059
    00060 #endif
    00061

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