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# EDebugSceneTypes.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __E_DEBUG_SCENE_TYPES_H_INCLUDED__
    00006 #define __E_DEBUG_SCENE_TYPES_H_INCLUDED__
    00007
    00008 namespace irr
    00009 {
    00010 namespace scene
    00011 {
    00012
    00014         enum E_DEBUG_SCENE_TYPE
    00015         {
    00017                 EDS_OFF = 0,
    00018
    00020                 EDS_BBOX = 1,
    00021
    00023                 EDS_NORMALS = 2,
    00024
    00026                 EDS_SKELETON = 4,
    00027
    00029                 EDS_MESH_WIRE_OVERLAY = 8,
    00030
    00032                 EDS_HALF_TRANSPARENCY = 16,
    00033
    00035                 EDS_BBOX_BUFFERS = 32,
    00036
    00038                 EDS_BBOX_ALL = EDS_BBOX | EDS_BBOX_BUFFERS,
    00039
    00041                 EDS_FULL = 0xffffffff
    00042         };
    00043
    00044
    00045 } // end namespace scene
    00046 } // end namespace irr
    00047
    00048
    00049 #endif // __E_DEBUG_SCENE_TYPES_H_INCLUDED__
    00050

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