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# IQ3LevelMesh.h

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    00001 // Copyright (C) 2002-2010 Nikolaus Gebhardt
    00002 // This file is part of the "Irrlicht Engine".
    00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
    00004
    00005 #ifndef __I_Q3_LEVEL_MESH_H_INCLUDED__
    00006 #define __I_Q3_LEVEL_MESH_H_INCLUDED__
    00007
    00008 #include "IAnimatedMesh.h"
    00009 #include "IQ3Shader.h"
    00010
    00011 namespace irr
    00012 {
    00013 namespace scene
    00014 {
    00016
    00019         class IQ3LevelMesh : public IAnimatedMesh
    00020         {
    00021         public:
    00022
    00024
    00026                 virtual const quake3::IShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0;
    00027
    00029                 virtual const quake3::IShader* getShader(u32 index) const = 0;
    00030
    00032                 virtual quake3::tQ3EntityList& getEntityList() = 0;
    00033
    00034         };
    00035
    00036 } // end namespace scene
    00037 } // end namespace irr
    00038
    00039 #endif
    00040

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